Westgate WEBS / The Berkshires and beyond
Coding & Programming
Custom code that turns a useful idea into something you can use.
Need a website feature, a small tool to save repetitive work, or help developing a game mod? Westgate WEBS can help shape the project, build the code and explain how it works in plain English.
Built around the job you need done
Website features & WordPress customization
Custom functions, page interactions and improvements that help an existing website do more. We start with your current setup and the result you need.
Practical tools & automation
Small utilities and scripts to organize information, reduce repetitive steps and support a business workflow.
Game mods & creative projects
Gameplay systems, item definitions, custom assets and iteration on an original idea. Our RimWorld project brings this work together in one growing mod.
Troubleshooting & ongoing improvements
Trace a problem, explain the cause and work toward a fix. New features and maintenance can be planned around your priorities.
Featured development project
Tool Progression - Stone to Electric
An independent RimWorld mod in active beta development.
From primitive tools to advanced equipment, this Westgate WEBS project explores how a colony works, carries supplies and develops its technology. Tool progression, carts and covered merchant wagons give the project a clear focus: making colony work feel connected to the equipment used.
In development: Features continue to evolve through testing and revisions.
A visual guide to our RimWorld mod
Explore Tool Progression
These ten infographics introduce the tools, transport, colony systems and original music behind Tool Progression – Stone to Electric. Each includes a short explanation below. Features marked 0.1.87 preview are still awaiting gameplay testing.
Respecting the modding community
We have tried to respect other modders’ work by giving Tool Progression its own focus and considering how its features fit alongside existing mods. We have worked hard on compatibility, including optional support for Show Me Your Hands and selected Dubs Bad Hygiene features. Compatibility testing continues during the beta, and different mod combinations may still need adjustments.
Tools & Crafting
Tools connect everyday colony jobs to a progression from stone and bone to metal, electric and advanced equipment. Crafter skill affects working lifespan, while powered tools need charging. The crafting-station changes shown here are a 0.1.87 preview.
Belts, Packs & Storage
Toolbelts keep useful equipment close, baskets and backpacks increase carrying capacity, and cabinets give tools a workshop home. This infographic also explains automatic tool fetching, belt inspection and the cabinet’s work-speed bonus for benches in the same enclosed room.
Carts & Wagons
Sleds, wheelbarrows, handcarts and animal wagons help move colony supplies. The 0.1.87 preview introduces rope-led pack-animal carts and a covered merchant wagon for up to three pawns, with the passengers seated inside the covering behind the driver.
Gemstones & Jewelry
Mining can uncover 24 gemstone types for polishing and jewelry crafting. Small rough gems produce one polished gem, medium gems yield two to four, and large gems yield five to ten. Dedicated benches support a range of quality jewelry designs.
Visitors, Workers & New Allies
Eight migrant worker roles offer short paid contracts, while mood and social bonds can create a chance of permanent recruitment. Survival visitors, sick exiles, escaped slaves and rare raider defections bring additional choices. The player decides whether to accept joining offers.
Rare Pawn Quirks
Rare quirks add personality through small, conditional effects tied to tools, stone, nighttime work and animal handling. This infographic introduces examples including Rock Whisperer, Tool Pride, Moonbound and Dog Lover, with settings for rarity and horror-related traits.
Caravans, Weather & Trade
Caravan features combine roadside encounters, supported tool work, biome-aware weather and a temperature display. Herdsmen and exotic animal traders add livestock opportunities and pay a premium when buying selected feed and rope supplies. Climate affects which animals are eligible.
Colony Conveniences
Haul ASAP orders, attention to perishables and nearby supply collection help with colony logistics. Other conveniences include occupied-room lighting, tainted-clothing recycling and visible work tools, packs and carts. Optional Show Me Your Hands support adds matching grips.
Original Colony Soundtrack
Seventeen original tracks by Robert John "Bob" Burke accompany peaceful work, tension, combat, recovery and the menu. The included music may be used royalty-free in monetized RimWorld videos, streams, VODs and clips, as described in the mod’s music license.
Masterwork Artisan Gifts
This 0.1.87 preview records the maker and creation date of new Masterwork and Legendary items, with art. A five-percent chance can grant one item-related bonus with a random strength. Tools, furniture, weapons, apparel and dining tables have relevant bonus options; gameplay testing remains pending.
Start with the problem or the idea.
Tell us what you want to build, who will use it and what it needs to do. We will discuss the scope, practical options and pricing before the work begins.
